A world of magic, ever changing... Whenever the flow of magic is imbalanced, a great conflict will soon follow. Where do you stand?
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Character Creation Guidelines

View previous topic View next topic Go down 
AuthorMessage
Admin
Head Admin
Head Admin


Posts : 13
Points : 36
Join date : 2012-02-08

PostSubject: Character Creation Guidelines    Fri Feb 10, 2012 1:01 am

The following are the limits to how many spells/potions a character can start with, and is dependent on their rank in a faction and/or the group that they fall under.

For Mages

1. Permissible members of the Magocratic High Council, Rebel Commander and Minister of War are able to start with 10 spells may have a maximum of 1 S-9, 3 A-7 and 5 B-5 leveled spells. Otherwise, use C-3 or E-1 leveled spells.

2. Generals and Patriarchs/Matriarchs are able to start with 9 spells, and may have a maximum of 2 A-7, 4 B-5 leveled spells. Otherwise use C-3 or E-1 leveled spells.

3. Lieutenants, Captains, Government Magi and Magocrats are able to start with 8 spells, and may have a maximum of 1 A-7, 3 B-5 leveled spells. Otherwise, use C-3 or E-1 leveled spells.

4. Majors and Sentries are able to start with 7 spells, and may have a maximum of 2 B-5 leveled spells. Otherwise, use C-3 or E-1 leveled spells.

5. Sergeants, Warsworn and Civilian Magi are able to start with 6 spells, and may have a maximum of 1 B-5 leveled spell. Otherwise, use C-3 or E-1 leveled spells.

6. Privates, Acolytes, Old Way Magi and Seniors are able to start with 5 C-3 and/or E-1 leveled spells.

7. Juniors are able to start with 4 C-3 and/or E-1 leveled spells.

8. Sophomores are able to start with 3 C-3 and/or E-1 leveled spells.

9. Freshman are able to start with 2 C-3 and/or E-1 leveled spells.

For Alchemists

NOTE: Members who are Old Way Magi or Rebels of the Old Way Rebellion, are not permitted to use Alchemy!

1. Members of the Magocratic High Council and Minister of Warfare are able to start with 10 potions to be used more frequently, and may have a maximum of 1 X-1, 3 A-8 and 5 B-6 leveled potions. Otherwise, use C-4 leveled potions or E-1 leveled spells.

2. Generals are able to start with 9 potions to be used more frequently, and may have a maximum of 2 A-8, 4 B-6 leveled potions. Otherwise use C-4 leveled potions or E-1 leveled spells.

3. Lieutenants, Government Magi and Magocrats not a member of the Magocratic High Council are able to start with 8 potions to be used more frequently, and may have a maximum of 1 A-8, 3 B-6 leveled potions. Otherwise, use C-4 leveled potions or E-1 leveled spells.

4. Majors are able to start with 7 potions, and may have a maximum of 2 B-6 leveled potions. Otherwise, use C-4 leveled potions or E-1 leveled spells.

5. Sergeants and Civilian Magi are able to start with 6 potions, and may have a maximum of 1 B-6 leveled potion. Otherwise, use C-4 leveled potions or E-1 leveled spells.

6. Privates and Seniors are able to start with 5 C-4 leveled potions and/or E-1 leveled spells.

7. Juniors are able to start with 4 C-4 leveled potions and/or E-1 leveled spells.

8. Sophomores are able to start with 3 C-4 leveled potions and/or E-1 leveled spells.

9. Freshman are able to start with 2 C-4 leveled potions and/or E-1 leveled spells.

NOTE: Positions will become limited and/or closed overtime, so choose carefully!
Back to top Go down
View user profile http://mysticflux.forumotion.com
 
Character Creation Guidelines
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Character creation form
» Character Creation Form
» Character creation
» The Chaos of Equestria - Character Creation and Plot
» Rift Character Creation Thread

Permissions in this forum:You cannot reply to topics in this forum
Mystic Flux :: Creation Zone :: Character Creation-
Jump to: